That’s the beauty of the plasticity of simulation-based gameplay."Ĭhahi also revealed that the title started out as something very different. As a result, the gameplay comes to the fore, with the player creating challenging situations they have to respond to, caused by the domino effect of their own actions. "Diverting a river will completely reshape the landscape: for example, endanger a town or put out a fire. "And we also took the simulation aspect as far as we could the whole world is in a constant state of change, and everything the player does can have important short or medium term repercussions on the world. "I do think that From Dust can give the genre new momentum – for one thing because the gameplay is tense and exciting whereas normally this type of game has a slower rhythm," he told Eurogamer. However, Another World creator Eric Chahi is confident that From Dust - his first game in more than a decade - can rekindle interest in the genre. Publishers haven't offered gamers the opportunity to play the divine puppet master since Peter Molyneux's Black & White 2 arrived to muted response back in 2005. It's fair to say that the god game has fallen to earth somewhat since its early-'90s heyday, when the likes of Populous and SimEarth held heavenly sway over the PC charts.
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